Of course, this is a substantial improvement over the original game, which could drop as low as 12fps, but the experience still feels sub-par. This leads to situations where you're getting nearly 60fps in less demanding areas while still dropping into the mid-20s during major battles. PlayStation 4 doesn't fare quite as well - the boost in performance is massive, but the frame-rate is completely uncapped and highly inconsistent. You'll still run into some light tearing here and there but it's now one of the best-performing CryEngine games on Xbox One. On Xbox One, the game is now capped at 30fps with an adaptive v-sync solution in place and actually manages to maintain its target frame-rate nicely. It's a miraculous save that seemed out of reach at the time of release, but there's no doubting that some serious optimisation work has yielded remarkable results. That's right, Lichdom Battlemage has been completely renewed with a monumental performance boost across the board. In fact, there's a night and day improvement. A couple of months on, a patch designed to address these problems was released and we can confirm that the game is much, much better now. It launched on consoles in April with an average frame-rate under 15fps. It's hard to think of a game with a more infamous reputation than Lichdom Battlemage.
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